The Races of 1001 Nights MUSH
Introduction
NPC races
Racial Stats
Dwarves
- Physical description:
Short, stocky, broad, and heavy. 4 to 4 1/2 feet tall, about the same weight
as humans. The men are slightly taller and heavier than the women. Their skin
is typically deep tan to light brown, and their eyes are dark. The males are
bearded. Reach adulthood at 50, live to 400+ years.
- Size and speed: Medium, 20 feet
- Ability adjustments +2 Constitution, -2 Charisma
- Favored class: Fighter
- Vision: Darkvision to 60 feet (black and white only, no light needed)
- Stonecunning: +2 racial bonus on checks to notice unusual stonework,
new construction, unsafe stone surfaces, shaky stone, ceilings, etc. A dwarf
who comes within 10 feet of unusual stonework (including non-stone disguised
as stone) can make a check as if actively searching. May use the Search skill
to find stonework traps as a rogue can. Can intuit depth naturally.
- Stone and metal: +2 racial bonus on Appraise and Craft checks
related to stone or metal.
- Magic resistance: +2 racial bonus on saving throws vs spells and
spell-like effects. (NOT the same as spell resistance)
- Racial enemies: +1 racial bonus to attack rolls vs orcs and
goblinoids. +4 dodge bonus vs giants (applied whenever a dwarf could apply
their dex bonus to AC).
Elves
- Physical description:
Short and slim, about 4 1/2 to 5 1/2 feet tall, typically weighing 85-135
pounds. Males and females are the same size. They tend to be pale-skinned
and dark-haired, with deep green eyes, with no facial or body hair. The
elves of the warmer climates tend to be darker-skinned and darker-eyed.
Pointed ears. Most are graceful but frail. Reach adulthood at 110, live to
700+ years.
- Size and speed: Medium, 30 feet
- Ability adjustments +2 Dexterity, -2 Constitution
- Favored class: Wizard
- Vision: Low-light vision (in color, dim light required).
The elf sees twice as far as a human in low light conditions.
- Weapons: Proficient with longsword and rapier, and shortbow,
longbow, composite shortbow, and composite longbow.
- Keen senses: +2 racial bonus on Listen, Search, and Spot checks.
(This is included in the +skill code automatically). Entitled to a Search check
when merely passing within 5 feet of a secret or concealed door.
- Magic resistance: Immune to magic sleep effects, and a +2
racial bonus on saves vs Enchantment spells or effects.
Gnomes
- Physical description:
Small and light, about 3 to 3 1/2 feet tall, typically weighing 40-45 pounds.
Males and females look almost identical, except the males sometimes have
small, neatly trimmed beards. Skin color ranges from tan to wood brown,
hair can be fair to dark. Eyes are generally some shade of blue.
Reach adulthood at 40, live to 500 years.
- Size and speed: Small, 20 feet. +1 size bonus to AC, +4 to Hide,
must use smaller armor and weapons. Size bonuses are automatically accounted
for in the +code.
- Ability adjustments -2 Strength, +2 Constitution
- Favored class: Illusionist (Wizard specializing in the Illusion
school of magic)
- Vision: Low-light vision (in color, dim light required).
The gnome sees twice as far as a human in low light conditions.
- Keen senses: +2 racial bonus on Listen checks, +2 on Alchemy. (This
is included in the +skill code automatically).
- Illusions: +2 racial bonus on saving throws vs illusions
- Racial enemies: +1 racial bonus to attack rolls vs kobolds and
goblinoids. +4 dodge bonus vs giants (applied whenever a gnome could apply
their dex bonus).
- Illusions: +2 racial bonus on saving throws vs illusions
- Speak with animals: (spell-like ability), once per day, as the
spell, but only with burrowing mammals, for 1 minute. Treat as 1st-level caster.
House rule: they can also speak with small snakes.
- Illusion Cantrips: Automatically gain the 0-level spells
dancing lights, ghostsound, and prestidigitation if they have
Int 10+. Arcane spells, treat as 1st-level caster.
Half-elves
- Physical description: Mix traits from their human and elven
parents. Some favor one race, some the other. Generally bigger than an elf,
smaller than a human. Reaches adulthood at 20, live to 180+ years.
Considered to be an elf for special abilities and effects (e.g. for racially
specific items.)
- Size and speed: Medium, 30 feet
- Favored class: Any
- Vision: Low-light vision (in color, dim light required).
The half-elf sees twice as far as a human in low light conditions.
- Keen senses: +1 racial bonus on Listen, Search, and Spot checks.
(This is included in the +skill code automatically).
- Magic resistance: Immune to magic sleep effects, and a +2
racial bonus on saves vs Enchantment spells or effects.
Half-orcs
- Physical description: Mix traits from their human and orcish
parents. Some favor one race, some the other. Generally of a heavier build than
a human, but lighter than an orc. Muscular, with grayish skin, sloping
forehead, jutting jaw, prominent teeth, and coarse body hair. Often
covered with scars (some obviously meant to be ornamental) and pierced
body parts (e.g. lots of earrings, a nose ring or two, etc.) if they grew
up among orcs. Males considerably bigger and heavier than females.
Reaches adulthood at 14, live to under 75 years.
Considered to be an orc for special abilities and effects (e.g. for racially
specific items.)
- Size and speed: Medium, 30 feet
- Ability adjustments +2 Strength, -2 Intelligence, -2 Charisma
- Favored class: Barbarian
- Vision: Darkvision to 60 feet (black and white only, no light needed)
Halflings
- Physical description:
Even smaller than gnomes, about 3 feet tall, typically weighing 30-35 pounds,
although middle-aged and older halflings tend to fat, in settled areas, due
to their love of good food. Never grossly obese, though, as they are rarely
sedentary. Skin color is generally ruddy, hair black and straight. Males
sometimes wear sideburns, but no beards and never moustaches.
Reach adulthood at 20, live to 100+ years.
- Size and speed: Small, 20 feet. +1 size bonus to AC, +4 to Hide,
must use smaller armor and weapons. Size bonuses are automatically accounted
for in the +code.
- Ability adjustments -2 Strength, +2 Dexterity
- Favored class: Rogue
- Agile: +2 racial bonus on Climb, Jump, and Move Silently checks.
(coded for)
- Keen ears: +2 racial bonus on Listen checks. (coded for)
- Lucky?: +1 racial bonus on all saving throws (coded for)
- Brave: +2 morale bonus on saves vs fear. (stacks with the +1 bonus
on all saving throws)
- Sure-handed: +1 racial attack bonus with a thrown weapon.
Humans
- Physical description:
Typically between 5 to 6 feet tall, weighing 100-250 pounds. The humans
on Krosa are average sized humans, though some foreigners may come from
larger or smaller populations. Krosans are dark-skinned (somewhere between
Middle-Easterners and southern Indians of the real world), with black
hair and dark eyes. Foreigners may be paler or darker, with different looks
generally, but foreigners are rare on Krosa.
Reach adulthood at about 15, live to 70+ years.
- Size and speed: Medium, 30 feet
- Favored class: Any
- Versatility: 1 extra feat at 1st level. 1 extra skill point per
level. (4 extra for 1st level).
The physical descriptions and game statistics (with minor modifications)
of the various races and subraces are from the
Dungeons & Dragons Core Rulebooks, published by
Wizards of the Coast.
The cultural, social, religious, etc. material presented on these pages
is original to 1001 Nights MUSH (though based on actual real life mythology,
folklore, and religions.)
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