Elves

Introduction

An egalitarian, individualistic, freedom-loving race, elves are long-lived and elusive. They are at home among the trees, with the patience to move at the rhythm of the forest. They are fond of music and the clever use of words. They are drawn to secrets of all kinds. They tend to live in harmony with the external world, leaving little mark of their presence, in contrast to the other humanoid races.

Society and Culture

Elves practice a sort of democratic chaotic feudalism. Each elf pledges fealty to a liege lord. Males and females may take any role in their society.

Either party is free to withdraw their oath, but they must meet face to face in the presence of a neutral witness (not sworn to either party) and speak the ritual words to unbind themselves legally.

An elf who has no liege lord is a King, and has a vote in the Council of Kings weighted by the number of vassals he or she ultimately commands (i.e. the king's vassals' vassals, and their vassals in turn, are counted).

Some elves are complete independents and are kingdoms unto themselves. Husbands and wives need not be vassals of the same liege, though normally they are.

Elves tend to be sequentially monogamous. They marry, they divorce, they remarry. If there are any children, they generally wait until the children have reached the age of majority (around 101, for elves), when they are old enough to choose a liege lord. Before that, they are considered vassals of the same-sex parent's liege, but are not required to fight.

Some elves are nomadic, others more sedentary. The nomads tend to be hunters and gatherers. The settled elves are experts at high-intensity gardening, with heavy use of magic to enhance both quantity and quality of their produce. Elves are also famous for their magically woven textile products.

Religion

Elves tend to have druids more than clerics. They honor their creators, Maddratcha and Madrakka, as well as Ormaz. Some elven loremasters are clerics of Ormaz. Some of the more nomadic elves have shamans dedicated to Leshovik, Kikiejumel, or Leib-Olmai. Elves have no big organized religions. Deity worship is generally a private matter within the immediate family. The clerics and druids aid their people, sometimes trying to steer behavior more into balance with what they perceive as pleasing to their deity. But being independent-minded types, elven clerics won't worship a deity they deem unworthy.

Mostly they are the enemies of the enemies of Ormaz, but not out of love for Ormaz, but because they made their own judgements. Of course, Maddratcha and Madrakka made them that way. But some say the drow turned to evil just to show they had free will. In any case, elves are not prone to following any god's commandments. (If they choose to follow kings who are also priests, well, they are obeying their king, not the god.)

Law

Each elf is subject to the laws of their liege. Kings are held accountable to the other kings for their actions and for their people. The specific laws and punishments vary from kingdom to kingdom, and from one lord to another even within one kingdom.

Relations with outsiders

Elves are generally pleasant, with an amusing air of superiority, except to their enemies (including the people of Angra Mainyu: orcs, goblinoids, etc.) They like to know more about you than you know about them, and sprinkle their speech with ambiguities, riddles, allusions, and other confusions.

Trade

Export: exotic food items, textiles, musical instruments, songs, magic, magic items

Import: metal items (mostly from the dwarves),

Classes

The elven ideal is to master music, magic, poetry, archery, and swordsmanship.

Subraces

Language

The Elven language is a shared creation of all the elves (except the drow). They are continually tinkering with it, the changes voted on by the Council of Kings. Elves are good at languages, and are easily able to learn foreign languages fluently, with a native accent. Within Elven, the pronounciation varies from area to area, from kingdom to kingdom, with the northern dialect considered Standard. Older versions of Elven are still comprehensible, just out of style.

Names

Elves do not have names so much as they have songs. The family gives a child a baby-song, which the child adds to as it gets older. Elves select a representative phrase from their namesong to use as a short form of their name. Which phrase they choose varies from person to person, from time to time, etc. Thus, to other races, it seems as though elves have too many names and are always changing them for no apparent reason. This problem is compounded by the elf's tendancy to translate the name for non-Elven speaking listeners.

Typical names: (excerpts from namesongs) Iana-mua (Wondrous-morning), Ilta-kavu'leshki (Evening-birch-leaves), Soosko'aili (Sister-to-waves), Mitainnik (Young-tree-in-the-light), Tuukvayara (Star-on-the-wooded-hill), Velo'aili (Brother-to-waves)

Famous elves:

Words

Geography

Widespread throughout all the forested regions of the northern hemisphere, though some areas are hotly contested with other races. See also the Empire of Stone and Sky.

A kingdom of high elves, led by Leaves-blowing-over-the-sea, has a small town in the jungle on Krosa. They have some dealings with the human city via the Warden of the Woods (the chief of the druids on Krosa, a human.) and individual traders and bards.


Original material copyright © March 22, 2001, Celeste Chang
Revised March 28, 2001
The elf race and subraces are from the Dungeons & Dragons Core Rulebooks, published by Wizards of the Coast.

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