A MUSH puppet is an object that a player owns and controls, that can act almost like a player as far as the IC world is concerned. On Armageddon, puppets are allowed to go through character generation just like normal characters.
See 'help puppets' and '+news policy-puppets' on ArmageddonMUSH.
Here's one way to set up your puppet. Suppose you want a puppet named Bob. Then you might type the following:
@create Bob @lock bob=me @desc bob=(whatever bob looks like) @adesc bob=@pemit me=%n just looked at me @set bob=puppetNow, suppose Bob has a database number of #1000. Then to control the puppet, you might type:
&cmd-bob me=$bob *:#1000 %0
bob say hello
bob :dances around.
bob look
bob somedoor
Remember, you shouldn't leave puppets around when you're not logged on.
You can set them dark and de-puppet them so that people don't see them.
This can be done automatically by setting your @adisconnect:
@adisconnect me=bob @set me=dark;bob @set me=!puppet @aconnect me=bob @set me=!dark;bob @set me=puppet;
@edit me/aconnect=$,{;bob @set me=!dark;bob @set me=puppet;}
Revised -- May 11, 1999
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