ArmageddonMUSH Information Files: +news policy-puppets


Puppets are allowed on Armageddon to help improve the roleplay, to flesh out
the reality a bit with non-"starring" characters, and to allow players to
sample bits of Armageddon that they don't want their normal PCs to get into.
They are not meant to be used (except in staff approved cases) as hit squads
to attack other characters. Due to past abuses, we now restrict the number and
stats of PC-related puppets (i.e. puppets who have some IC connection to the
character.)

1) You may have 1 "minion" puppet for free. It may not have any skills, powers,
or attributes above 3. It must be ICly reasonable.
2) All puppets (except zombies or golems) must be treated as independent
persons with their own minds: they should not mindlessly serve their PCs. They
should not have vows to obey the PC's every word.
3) PCs and puppets owned by one player cannot summon each other from different
realms.
4) It costs 1 XP per extra normal PC-related puppet. Lower quality puppets
may be cheaper, and higher quality puppets more expensive.
If the puppet gets ICly destroyed, any replacement must be found ICly.

Apply to your PC's race admin for minions.

EXAMPLES:

Shopkeeper and bartender puppets: These puppets rarely leave their shop or
  bar, and occasionally get some roleplay. These people exist, but few people
  want to RP them as their main character, on a regular basis.

Security and guard puppets: Some people ICly may have hired help, in this
  rather violent and dangerous world. These puppets should not leave their
  premises, either, except when off duty. And when off duty, they generally
  have no reason to stick around their employer.

Abbey puppets: You may want to experience some of the thrills of life at the
  abbey, yet be unwilling to have your main character stuck there, spending
  all the non-thrilling times praying and working.

Citadel puppets: Perhaps you're curious about the life of a Citadel Guard.
  Well, having a puppet gives you a chance to try it out for awhile.

Adventurous puppets: Perhaps your main character is trapped somewhere, or
  a monk at the abbey, or something. You can RP a puppet character to
  interact more with the outside world.

TP puppets: Sometimes there will be a TP which you would like to be involved
  in, but your main character would ICly have nothing to do with it. A
  short-lived puppet may be the answer.

Converted into this form in February, 1999 by Taisch.
Revised --- September 17, 2000
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