1001 Nights MUX timeline: Ancient History

Note: The information on this page may or may not be ICly known to your character, depending on their knowledge skills and cultural background, etc. The information is meant to be "objective", but of course everyone has their own slant on history.

Calendars: Dates given are as the high priests of Ormaz reckon time, in years since Zurvan Akarana touched earth. Followers of Ela count the years from the first new year after the Prophet established the umma (Community of Believers). Human Krosans use follow the latter custom. The Ormazdian year starts on the winter solstice (or a day before or after), using a solar calendar with leap years and so on to account for the fractional day in a year.


0
Time begins. Zurvan Akarana (Infinite Time) touches the earth. The gods are born.
0 - 1000
Various races are created. Some are obliterated. At first, they are just small bands of people, with seasonal villages at best. By the end of this period, agriculture has taken hold. Divine magic speeds the development of suitable plants and animals. Elves are beginning to learn about arcane magic. Dwarves are learning about stonecraft and metallurgy. Warfare during this period mostly consists of small but brutal raids.
104
Ormaz teaches dwarves the secret of fire. The first fire is kept alive, in the first temple of Ormaz. 975
Nidavellir (the underground city of the dwarves) is founded. The Eternal Flame is enshrined there.
1000 - 6700
Civilization spreads. Empires spring up all over the place, gobbling up the smaller tribes and kingdoms. The main conflict is between the people of Ormaz and the people of Angra Mainyu, with the dragons staying out of it as much as possible. Populations explode as each side tries to spawn more for their armies, and more workers to support them. Death rates soar, but birth rates soar higher. The arms race drives magical and mundane technology forward, but quality of life is low for most.
6692
Fimbulwinter: the night that never ends. The high level magics used in the wars result in the sun going out, and the earth's rotation stilled. The forces involved were of an almost unimaginable magnitude. All natural life on the surface of the earth is wiped out.
6699
Anahita's Dance: life returns to the world. This time around, much less magical power is available for mortals to use. Even the gods are exhausted from Fimbulwinter, and withdraw from the world, for the most part. This exhaustion will last for thousands of years, according to the priests.
7300
Empire of Stone and Sky (the Northern Empire) established, with the Treaty of Stone and Sky, between the main dwarven lines and the elven Council of Kings. Gnomes, fey, and others also sign on. The Treaty establishes laws for the relations between the various races, mutual defense clauses, division of old and new territory, use of resources, inter-racial adjudication, etc. Ormaz acknowledged as their highest authority.
8300-9120
Ancient Krosan Empire at its first peak. This is the age of the Great Kings. Krosa, an empire of humans with Ormaz as their patron, dominates the area. The empire is in decline by the year 9000.
9114
Iskandar ascends to the kingship and embarks on his conquests, building an empire stretching from the western sea to the Indies. Krosa falls to his armies. He is stalled in the mountains trying to conquer the Empire of Stone and Sky.
9152
Iskandar dies. His empire disintegrates, at first into three pieces, then into hundreds of bickering kingdoms. Krosa is one of them. Barbarian tribes of orcs assail the frontiers. Hobgoblins begin consolidating their power in Chulan Toz, with goblins and orcs under them.
9227
Iskandar II rebuilds the empire. Skandrian Empire. New Skandria.
9258
Zohak murders his father and becomes king of Krosa. His life is magically prolonged through dark sorceries. Krosa becomes the abode of demons.
9306
Jibril meets Mehemet in the desert.
9310 (Year 0 after the Message of God)
Mehemet establishes the umma, the community of Believers. The New Religion spreads out from the deserts, establishing the Caliphate. It is met with resistance by the Skandrian Empire and Krosa.
9574 (Year 264 after the Message of God)
Feridun topples Zohak. Krosan Empire obliterated, except for a small island flung out into the ocean.
10001 (Year 691 after the Message of God)
Abdul Karim Ibn Fahruk is chosen to be king of Krosa.
10011 (Year 701 after the Message of God)
Today. (I.e. the time the MUSH opens.)


Copyright © March 30, 2001, Celeste Chang --- Revised --- April 5, 2001
Non-human races and characteristics are from the Dungeons & Dragons Core Rulebooks, published by Wizards of the Coast.
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